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3D Design & Modeling Showcase

With a foundation in architecture, I create detailed 3D models using Cinema 4D, ZBrush, Redshift, and Twinmotion. From sculpting organic forms to rendering immersive environments, each project blends structure and artistry through a focused, iterative process. I also specialize in Level of Detail (LOD) modeling—ranging from hyper-low to high poly assets—for performance-optimized workflows. In addition, I bring precision to texturing through advanced UV unwrapping techniques tailored for a wide variety of model types.

Z Brush + Twinmotion

Z Brush + Twinmotion

Cinema 4D +Redshift

Cinema 4D +Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Unreal Engine

Unreal Engine

ZBrush + Cinema 4D +Redshift

ZBrush + Cinema 4D +Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

ZBrush + Cinema 4D + Redshift

ZBrush + Cinema 4D + Redshift

Cinema 4D + Twinmotion

Cinema 4D + Twinmotion

Cinema 4D + Twinmotion

Cinema 4D + Twinmotion

Cinema 4D + Twinmotion

Cinema 4D + Twinmotion

Giovannitti House 360 Video

Giovannitti House 360 Video

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D + Redshift

Cinema 4D +Redshift

Cinema 4D +Redshift