With a foundation in architecture, I create detailed 3D models using Cinema 4D, ZBrush, Redshift, and Twinmotion. From sculpting organic forms to rendering immersive environments, each project blends structure and artistry through a focused, iterative process. I also specialize in Level of Detail (LOD) modeling—ranging from hyper-low to high poly assets—for performance-optimized workflows. In addition, I bring precision to texturing through advanced UV unwrapping techniques tailored for a wide variety of model types.
Giovannitti House 360 Video
Giovannitti House 360 Video